CAD & Block 자료

오토캐드 명령어 140 가지

Chandleridle 2023. 12. 14.
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오토캐드 명령어 140가지

1 APERTURE Controls the size of the object snap target box
제어 객체 스넵 상자 크기 조절
2 ARC Draws an arc of any size
호 그리는 명령어
3 AREA Computes the area of a polygon, polyline or circle
다각형, 폴리라인과 같힌 닫힌 도형의 면적을 계산
4 ARRAY Makes multiple copies of selected objects in a rectangular or circular pattern
선택 요소를 여거래의 복사본으로 생성할 때 사용

5 ATTDEF Creates an Attribute Definition entity for textual information to be associated with a Block Definition
택스트 정보에 의한 속성 정의
6 ATTDISP Controls the visibility of Attribute entities on a global basis
속성 개체의 가시성 제어
7 ATTEDIT Permits editing of Attributes either globally or one by one
하나 하나의 속성을 편집 허가
8 ATTEXT Extracts Attribute data from a drawing
추출 도면의 속성
9 AXIS Displays a "ruler line" on the graphics monitor
그래픽에 Ruler line 을 표시
10 BASE Specifies origin for subsequent insertion of the current drawing into another drawing
원점 지정
11 BLIPMODE Controls display of marker blips for a point or entity selection
컨트롤 포인터 혹은 마커를 일시적으로 표시
12 BLOCK Forms a compound object from a group of entities
선택 개체를 하나의 그룹으로 형성

13 BREAK Erases part of an object, or splits it into two objects
선이나 객체의 선을 분할 할 때 사용하는 명령어

14 CHAMFER Creates a chamfer at the intersection of two lines
두 라인의 교차점에 모따기 생성
15 CHANGE Alters the location, size, orientation, or other properties of selected objects. Especially useful for text entities
선택 개체의 특성을 변경 (위치, 크기, 방향)
16 CHPROP Modifies Properties of selection objects
선택 객체를 수정하여 등록

17 CIRCLE Draws a arc of any size
호를 그릴때 사용하는 명령어

18 COLOR Establish the color for subsequently drawn objects
순차적으로 객체 색상 설정

19 COPY Draws a copy of selected objects
객체를 복사
20 DBLIST Lists database information for every entity in the drawing
도면상에 있는 객체의 데이터베이스 정보 확인
21 DDATTE Allows Attribute editing by means of a dialogue box
대화상자를 이용한 속성 편집
22 DDEMODES Sets current layer, color, linetype, elevation, and thickness via dialogue box
대화상자를 이용하여 색상, 선종류, 높이, 두께 설정
23 DDLMODES Sets layer properties via dialogue box
대화상자를 이용하여 레이어 속성 설정
24 DDRMODES Sets drawing aids via dialogue box
대화상자를 이용하여 보조 셋트 지정
25 DDUCS Displays a dialogue box for control of the current User Coordinate System
대화상자로 제어 시스템의 좌표를 표시
26 DELAY Delays execution of the next command for a spedified time. Used with command scripts

27 DIM Invokes dimensioning mode, permitting many dimension notatioins to be added to a drawing
28 DIMI Allows one dimension notation to be added to a drawing, then returns to normal command mode
29 DIST Finds distance between two points
두 점 사이의 거리를 측정
30 DIVIDE Places markers along a selected object, dividing it inot a specified number of equal parts
선택된 객체의 균등 마커를 표기
31 DOUGHNUT OR DONUT Draws rings with specified inside and outside diameters
내경 외경을 이용하여 원을 생성
32 DRAGMODE Allows control of the dynamic specification ("Dragging") feature for all appropriate commands
드래그 모드 설정
33 DTEXT Draws text items dynamically
동적 텍스트 항목
34 DVIEW Defines parallel or visual perspective views dynamically

35 DXBIN Inserts specially-coded binary files into a drawing
36 DXFIN Loads a drawing interchange file
37 DXFOUT Writes a drawing interchange file
38 EDGESURF Constructs a 3D polygon mesh approximating a Coons surface patch (a bicubic surface interpolated between four adjoining edges)
39 ELEV Sets elevation and extrusion thickness for subsequently drawn entities. Used in 3D visualizations (To be dropped in the next major update)
40 ELLIPSE Draws ellipses using any of several specifications
타원형 객체 생성
41 END Exits the Drawing Editor after saving the updated drawing
도면 업데이트 후 도면 편집기 종료
42 ERASE Erases entities from the drawing
도면상의 선택한 객체를 삭제
43 EXPLODE Shatters a Block or Polyline into its constituent parts
블럭이나 폴리라인의 객체를 해체
44 EXTEND Lengthens a Line, Arc, or Polyline to meet another object
선이나 원의 객체 길이를 늘릴때 사용

45 FILES Performs disk file utility tasks

46 FILL Controls whether Solids, Traces, and wide Polylines are automatically filled on the screen and the plot output
47 FILLET Constructs an arc of specified radius between two lines, arcs, or circles
필렛 형성 명령어

48 FILMROLI Generates a file for rendering by Autoshade
렌더링을 위한 파일 생성
49 GRAPHSCR Flips to the graphics display on single-screen systems. Used in commoand scripts and menus
단일 화면 표시 그래픽 디스플레이로 전환
50 GRID Displays a grid of dots, at desired spacing, on the screen
화면에 격자를 표기
51 HANDLES Assigns a unique, permanent number to each entity in a drawing
도면에서 객체별 고유 영구 번호를 할당
52 HATCH Performs cross-hatching and pattern-filling
햇치 생성 명령어
53 `HELP OR'? Displays a list of valid commands and data entry options or obtains help for a specific command
도움말
54 HIDE Regenerates a 3D visualization with "hidden" lines removed
hidden line 숨기기
55 ID Displays the coordinates of a specified point

56 IGESIN Loads an IGES interchange file
57 IGESOUT Writes a IGES interchange file
58 INSERT Insets a copy of a previously drawn part (object) into the current drawing
현대 조면에 사본 복사본을 붙여넣을때 사용하는 명령어
59 ISOPLANE Selects the plane of an isometric grid to be the "current" plane for orthogonal drawing
선택 등각 그리드 형성
60 LAYER Creates name drawing layers and assigns color and linetype properties to those layers
레이어 설정 명령어
61 LIMITS Changes the drawing boundaries and controls checking of those boundaries
경계 확인과 컨트롤 변경
62 LINE Draws straight lines of any length
선을 그릴때 사용하는 명령어
63 LINETYPE Defines linetypes (sequences of alternating line segments and spaces), loads them from libraries, and sets the linetype for subsequently drawn objects
선종류 선택
64 LIST Lists database information for selected objects
선택 객체의 데이터베이스 정보 확인
65 LOAD Loads a file of user-defined shapes to be used with the SHAPE command
파일 로드
66 LTSCALE Sets scale factor to be applied to all linetypes within the drawing
설정 축적 비율을 적용
67 MEASURE Places markers at specified intervals along a selected object
마커
68 MENU Loads a file of Drawing Editor commands into the menu areas (screen, pull-down, tablet, and button)
화면 풀다운, 버튼의 명령 에디터 영역 
69 MINSERT Inserts multiple copies of a Block in a rectangular pattern
직사각형 패턴 블럭 사본 삽입
70 MIRROR Reflects designated entities about a user-specified axis
사용자가 지정한 축을 기준으로 대칭 객체 생성
71 MOVE Moves designated entities to another location
객체 이동
72 MSLIDE Makes a slide file from the current display

73 MULTIPLE Causes the next command to repeat until cancelled
74 OFFSET Allows the creation of offset curves and parallel lines
객체 띄우기 명령어
75 OOPS Restores last erased entity
76 ORTHO Constraints drawing so that only lines aligned with the grid can be entered
     
77 OSNAP Enables points to be precisely located on reference points of exisitng objects
SNAP 설정
78 PAN Moves the display window

79 PEDIT (2D) Permits editing of 2D polylines
80 PEDIT(3D) Permits editing of 3D polylines
81 PEDIT (Mesh) Permits editing of 3D polygon meshes:
82 PLAN Puts the display in PLAN view (VPOINT 0,0,1) relative to either the current UCS, a specified UCS, or the World Coordinate System
83 PLINE Draws two-dimensional polylines (connected line and arc segments, with optional width and taper
84 PLOT Plots a drawing on a pen plotter
도면 출력시 사용하는 명령어
85 POINT Draws single points
86 POLYGON Draws regular polygon with the specified number of side
87 PRPLOT Plots a drawing on a printer plotter
88 PURGE Removes unused Blocks, text, styles, layers or linetypes from the drawing
사용하지 않는 블럭, 문자, 스타일 삭제
89 QTEXT Enables text entities to be identified without drawing the text detail
90 QUIT Exits the Drawing Editor and returns to AutoCAD's Main Menu, discarding any changes to the drawing
Auto cad 종류 명령어
91 REDEFINE Restores a built-in command deleted by UNDEFINE

92 REDO Reverses the previous command even if it was U or UNDO
명령어 실행전 이전 화면으로 복귀
93 REDRAW Refreshes or cleans up the current viewport
현재 화면 재 정렬
94 REDRAWALL Redraws all viewports
Viewports 변경
95 REGEN Regenerates the current viewport
현재 viewport 재 생성
96 REGENALL Regenerates all viewports
모든 viewports 재 생성
97 REGENAUTO Controls automatic regeneration performed by other commands
98 RENAME Changes the names associated with text styles, layers, linetypes, Blocks, Views, User Coordinate systems, and viewport configurations
99 RESUME Resumes an interrupted command script
100 REVSURF Creates a 3D ploygon mesh approximating a surgace of revolution, by rotating a curve around a selected axis
101 ROTATE Rotates existing objects
객체 회전할 때 사용하는 명령어
102 RSCRIPT Restarts a command script from the beginning
103 RULESURF Creates a 3D polygon mesh approximating a ruled surface between two curves
104 SAVE Updates the current drawing file without exiting the Drawing Editor
파일 저장
105 SCALE Alters the size of existing objects
스케일 적용
106 SCRIPT Executes a command script
107 SELECT Groups objects into a selection.set for use in subsequent commands
108 SETVAR Allows you to display or change the value of system variables
109 SH Allows access to internal PC - DOS/MS-DOS commands
110 SHAPE Draws pre-defined shapes
111 SHELL Allows access to other programs while running AutoCAD
112 SKETCH Permits free-hand sketching
113 SNAP Specifies a "round-off" interval for digitizer point entry so entities can be placed at precise locations easily
114 SOLID Draws filled-in polygons
115 STATUS Displays drawing statistics & modes
116 STRETCH Allows you to move a portion of a drawing while retaining connections to other parts of the drawing
객체를 늘리거나 줄일 때 사용하는 명령어
117 STYLE Creates named text styles, with user-selected combinations of font, mirroring, obliquing and horizontal scaling
118 TABLET Aligns the digitzing tablet with coordinates of a paper drawing to accurately copy it with AutoCAD
119 TABSURF Creates a polygon mesh aproximating a general tabulated surface defined by a path and a direction verctor
120 TEXT Draws text characters of any size, with selected styles
문자를 입력할 때 사용하는 명령어
121 TEXTSCR Flips to the text display on single-screen systems. Used in command scripts and menus
122 TIME Displays drawing creation and update times, and permits control of an elapsed timer
도면 생성 시간을 업데이트
123 TRACE Draws solid lines of specified width
124 TRIM Erased the portions of selected entities that cross a specified boundary
객체를 잘라내기 할 때 사용
125 U Reverses the effect of the previous command
126 UCS Defines or modifies the current User Coordinate System
127 UCSICON Controls visibility and placement of the User Coordinate System icon, which indicates the origin and orientation of the current UCS. The options normally affect only the current view port.
128 UNDEFINE Deletes the definition of a built-in AutoCAD command
129 UNDO Reverses the effect of multiple commands, and provides control over the "UNDO" facility
130 UNITS Selects coordinate and angle display formats & precision
단위 편집기 명령어
131 VIEW Saves the current graphics display as a Named View, or restores a saved view ot the display
132 VIEWPORTS or VPORTS Divides the AutoCAD's graphics display into multiple viewports, each of which may contain a different view of the current drawing
133 VIEWRES Allows you to control the precision and speed of Circle and Arc drawing on the monitor by specifying the number of sides in a Circle
134 VPOINT Selects the viewpoint for a 3D visualizaiton
135 VSLIDE Displays a previously-created slide file
136 WBLOCK Writes selected entities to a disk file
137 ZOOM Enlarges or reduces the display of the drawing
138 3DFACE Draws three-dimensional plane selections
139 3DMESH Defines a three-dimensional polygon mesh by specifying its size (in terms of M and N) and the location of each vertex in the mesh
140 3DPOLY Creates a three-dimensional polyline
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